HTML clipboard
Basic Rules of Water Polo
Field of Play
A standard (championship) course is 30m x 20m for
men and 25m x 20m for women. The depth should be at least 1.8m. Despite these
regulations, many non-standard (smaller) courses are in use throughout the USA.
The field of play is segmented into zones marked
by colored markings along the side of the pool:
Goal line – white
A goal counts only when the ball goes
completely across the goal line and into the goal (close does not count); the
ball is out of bounds if it goes completely across the goal line and not into
the goal
2-meter line – red
No offensive player is allowed to swim
inside of the 2-meter line unless he/she has possession of the ball
5-meter line – yellow
If a defensive player commits a foul
inside of the 5-meter line, which prevents a “probable goal,” the defensive
player is charged with a penalty (personal) foul and the opposing team is
awarded a penalty throw (a “5-meter”). If an offensive player is fouled outside
of the 5-meter line, the offensive player may pick up the ball and take an
immediate shot at the opponent’s goal (i.e., two players do not have to touch
the ball before a goal can be scored)
Center line – white
Mid-pool: After each goal is scored,
play is re-started at mid-pool; the goalkeepers are not permitted to go across
the mid-pool line.
Players
Each team must have seven players (six field
players and one goalkeeper) in the water when the game starts.
Normally, the home (or higher seeded) team wears
white (or light colored) caps, starts the game to the left of the scoring table,
and is on the left (or upper) portion of the scoreboard. The visiting (or lower
seeded) team wears blue (or dark colored) caps, starts the game to the right of
the scoring table, and is on the right (or lower) portion of the scoreboard. The
goalkeepers wear red caps with earguards and numbers to match those of their
teammates.
Either team may substitute players freely after a
goal is scored, during a time-out, or between periods. During actual play,
substitutions must occur through the team’s re-entry area (the corner of the
pool in front of the team’s bench).
Fouls
The referees whistle two different kinds of
fouls: minor (ordinary) fouls and major (personal) fouls. There is no limit to
the number of minor fouls a player may commit. In contrast, once a player has
committed three major fouls, that player must leave the game and may not return.
Minor fouls
The referee normally signals a minor foul with
one blast of the whistle and holding one arm out straight in the direction of
the attack. If the minor foul is whistled against the team with the ball, the
referee normally signals this with two blasts of the whistle but the arm signal
is the same. After a minor foul, a member of the fouled team puts the ball into
play by taking a free throw. If the foul is committed outside the 5m line, the
player may take the free throw as a “direct shot” at the goal.
The most common minor foul is impeding the free
movement of a player who is not holding the ball. This is a standard defensive
tactic and the majority of the whistles that lead to free throws are for
impeding. Other (less common) minor fouls are whistled for:
Delaying too long before taking a free throw
To waste time (most often when a team elects
not to shoot the ball and instead throws the ball to a vacant part of the pool
and swims away without trying to retain possession)
Holding the ball underwater so that the
opponent cannot play it
Touching the ball with two hands (does not
apply to goalkeeper inside of the 5-meter line)
Walking on or pushing off the bottom of the
pool (does not apply to the goalkeeper inside of the 5-meter line)
Tipping the ball out of the field of play
Failing to take a shot within 30 seconds
(letting the shot clock expire)
For the goaltender to go past the center
line
Major Fouls
A major foul is assigned to the player who
commits it. Thus, a major foul is often referred to as a personal foul. Some
major fouls result in the player being excluded for 20s, some for the entire
game with a substitute allowed back in after 20s, some for the entire game with
a substitute allowed back in after four minutes, and some with a penalty throw
awarded to the opposing team.
The referee normally signals an exclusion in this
manner: (1) two short then one long blast of the whistle; (2) pointing at the
excluded player then moving the arm towards the re-entry area; then (3) putting
up one or both hands and signaling the number of the excluded player. For
exclusion with substitution, the referee makes a circular motion with both
hands. For a brutality foul, the referee crosses his/her forearms with the hands
in a fist.
The referee signals a penalty foul in this
manner: (1) two or three blasts of the whistle; (2) the number 5 held up with
the right arm; then (3) putting up one or both hands and signaling the number of
the offending player.
Major Fouls – Exclusion for 20s
The most common major exclusion foul is holding,
sinking, or pulling back a player who is not holding the ball. Other (less
common) exclusion fouls are whistled for interference with a free throw or for
kicking or striking.
Major Fouls – Exclusion for 20s and
Substitution
The exclusion with substitution is reserved for
serious infractions. Generally, this kind of a foul is assessed either for
violence or disrespect. Although there are other situations where this can be
the result, they are very rare.
Major Fouls – Brutality
The brutality foul requires that the offending
player demonstrate obvious intent to injure another player. This is much more
serious than mere violence. As a result of this foul: (1) the offending player
is removed from that game and (at least) the next game; (2) that team may not
substitute for that player for four minutes of game time; and (3) the offended
team is awarded a penalty throw. Brutality occurs very rarely.
Major Fouls – Penalty Fouls
A penalty foul is awarded when a player commits
any kind of a foul in the penalty area (inside the 5m line) that, in the opinion
of the referee, prevented a probable goal. This is most commonly awarded in
situations where the attacker turns or gets inside the defenders and is fouled
from behind.
Conduct Fouls
When the behavior of participants not in the
water (players, Coaches’, or any other team personnel) is inappropriate, the
referees can issue yellow or red cards. The yellow card is reserved only for the
head coach and is a warning that the behavior of someone (including the head
coach) on the bench is inappropriate. The red card is awarded when the behavior
is bad enough that the referee must order that person to leave the bench.
Someone who receives the red card may not have any visual, verbal, or electronic
communication with any member of the team for the remainder of that game and all
(including the pre-game warm-ups) of the next game.